Above: I have utilized ImageJ to create a time and space projection of these games.
Below: This image shows a 3D representation of the same data, to perhaps make it more clear what the above images represent. In order to store the entire footage it required 8GB of memory to generate the image.To understand the above image, look at the wall and the colors from each slice of the image stack below. It generates a pattern like the above.
Interestingly the HUD (heads up display) can be seen clearly throughout time.